Overview of version 5.0 

Note: This is information for the Quakeworld version of TW. The Quake2 information is found here in the FAQ section.

The ThunderWalker Server (a well modified version of the 3wave CTF server) is all that remains of the ThunderWalker Clan. While the Clan has had to disband for various reasons, the work they put into the server has not gone to nothing. And development on the server continues by two members:


Table of Contents
Weapons
A table listing all of the damage-causing weapons available in ThunderWalker CTF.
Runes
A complete listing all the runes available in the server.
Changes from Original CTF
Several smaller internal changes have been made from the 3wave version of CTF to the TW version.
Impulses
You'll need to know all of the special impulses used by the server.
Scoring
A complete listing of all the actions that will gain you points.
Weapons Grid
Another listing of all the weapons in the server, along with a graphical comparison of firing rates and damage.

WEAPONS
Weapon
Impulse
Description
Axe
1
Your basic diamond-tipped completely-bloody otherwise-hypenated dismemberment tool.
Grappling Harpoon
22
Primarily a tool for getting you into hard-to-reach places. Can also be shot into your opponent's chest. Has a high rate of fire, but be careful. It can overheat if abused.
Shotgun(model by Iikka Keranen
2
Groovy.
Double Barreled Shotgun
3
Good. Bad. I'm the guy with the gun!
Laser Cannon
4
Han Solo would be proud. A bright-red beam will burn your enemies into a well-done carcass.
Nailgun
5
While individually the spikes are not very damaging, thei high rate of fire can bring down even the most heavily armored opponent in short order.
Grenade Launcher
6
Litter the floor with explosive pineapples for a little fragfest surprise.
Rocket Launcher
7
When it absolutely, posotively has to be there overnight.
Sniper Rifle
8
One shot. One kill. If you miss, you are a sitting duck though.
Airfist
47
Uses a compressed blast of air to blow your enemies away. Also will effect rockets, grenades, backpacks, and runes.

RUNES
Name
Description
Rune of Hell Magic The holder of this magic fires at twice the rate of normal.
Rune of Black Magic Your weapons inflict twice the damage of normal.
Rune of Earth Magic You are resistant to damage, taking only 1/2 damage from all sources.
Rune of Elder Magic You magically regnerate hitpoints up to a maximum of 200. In addition, your health will not "rot" away of you pick up a 100-health box.
Rune of Protection This rune offers several benefits:
  • Limited Immunity to "splash" damage. You take small damage from splash (ie, explosions)
  • Immunity to Slime
  • Immunity to Drowning
  • Resistance to Lava
  • However your grapple will be reset if out when hit by splash.
Rune of Vampirism A person with this rune receives 2/3 the amount of damage they do added to their health to a maximum of 200 hitpoints. Health below 200 will not "rot" away.
Rune of Living Armor The person's armor is magically brought to life, and will repair itself over time to a maximum of 250 points. All subsequent armor touched after this rune is grabbed is red armor.
Rune of Cloaking A person with this rune is invisible, as if they had the Ring of Shadows, except when they fire their weapon or when they are damaged, during which time they become visible.

CHANGES FROM ORIGINAL CTF
Rune Information
(Impulse 180)
Entering this impulse will let you know which rune you are currently carrying as well as giving you a brief description of what the rune does.
Grappling Harpoon The grappling harpoon replaced the grappling hook. The function is about the same, however, the model is a little easier to aim and has a more technological feel to it. It fires incredibly fast, but overheats easily so be warned.
Airfist A nice defensive weapon that will help to deflect incoming fire and incoming baddies.
Shotgun MkII The shotgun has been retooled for faster firing.
Less-Emphasized Rocket Launcher The rocket launcher's damage has been decreased some to put a greater emphasis on skill, and less on getting a lucky shot.
Regeneration Rune Improved The regeneration rune now kicks you up to 200 health.
Entity Changes Several maps have new and improved entities for better compatibility with TW-CTF.
New Maps New maps are included for a wider variety of playing fields
New Sounds Several new sounds have been added:
  • Grapple firing sound
  • New Rocket sound
  • New Grenade Launcher sound
  • New sound for getting a weapon. Groovy!
  • More sounds for death for larger variety
  • New sound for when you get an enemy flag
  • New sound for when you capture an enemy flag
  • New rune pickup sound
  • New sounds for the various runes
New Player Model A new player model was added in version 4.5. This player model allows players to 'explode' the head of enemies they snipe. Really cool.
Destroy Rune 
(Impulse 181)
Destroys the rune you are currently carrying, allowing you to pick up another one if you wish. Works one time per life.
Fire Flare
(Impulse 160)
Fires a lighted flare that will stick to walls, illuminating a small area.
Activate Teleporter
(Impulse 200)
Teleport to a random location on the map. Works once time per life.

IMPULSES
20
Throw a backpack full of ammo.
21
Throw curren weapon. Disabled in Deathmatch 3.
22
Select the Grappling Harpoon.
23
Display flag status; where your flag is and where the enemy flag is.
47
Select the Airfist.
69
Switch to previous weapon.
70
Toggle status bar on/off.
141
ID target. Gives you the name of whoever you are aiming at.
160
Fires a lighted flare that will stick to walls, illuminating a small area.
180
Display what rune you are currently holding, as well as a brief discription about what it does.
181
Destroys the rune you are currently carrying, allowing you to pick up another one if you wish. Works one time per life.
200
Teleport to a random location on the map. Works one time per life.

SCORING
Action
Score
Killing an Enemy
1
Capturing the Enemy Flag
15
Bonus to teammates for you capturing the Flag
2
Recovering the flag (ie, returning your flag to base)
1
Picking up Enemy Flag
2
Fragging Enemy Flag Carrier
5
Fragging someone shooting at your flag carrier
3
Fragging someone while you are defending the flag carrier
1
Fragging someone while you are defending the flag
3
Assisting in Flag Capture by returning flag followed immediately by capture
1
Assisting in Flag Capture by Fragging Enemy flag carrier followed immediately by capture
1

WEAPONS GRID
Weapon
Impulse #
Ammo
Fire Rate
Damage
Notes
Axe
1
N/A
Melee Combat Only
Shotgun
2
1 Shell
Small Spread
Double-Barrel Shotgun
3
2 Shells
Large Spread
Laser Cannon
4
1 Cell
 
Nailgun
5
1 Spike
 
Grenade Launcher
6
1 Rocket
Time-delay + Area Effect
Rocket Launcher
7
1 Rocket
Area Effect
Sniper Rifle
8
5 Shots per Life
Very Long Reload Time
Grappling Harpoon
22
N/A
Will Not Attach to Teammate.
Airfist
47
N/A
Will "Blow" Target. Only so many shots before weapon must recharge.